A lot of the designs have obvious inspiration, especially from DOOM, as there are imps, cacodemons, and flying exploding skull types. It is relentless even on normal difficulty and knowing who you’re fighting and where they are is key. Enemy designs are great and give off easy-to-read silhouettes which is key because of the pace of the game. The levels are a mixture of Quake and DOOM with a lot of hell-inspired landscapes being chock full of industrial complexes. You do have the option of turning off the filter and seeing the base models, and while things still look good it’s nowhere near as cool as the default setup. This setup allows the lighting to effect everything and again it just looks incredible. These are 3d models with a pixel filter placed on top of them that also limits their framerate, and it looks gloriously good. Enemies explode as you pummel them into a bright pixelated mess of carnage and gore. You begin with just your fists with the left trigger and right trigger controlling each hand. The story feels more like an excuse to go to increasingly more bizarre and demonic-looking levels that use a mix of modern graphics overlayed with filters and self-imposed framerate limits that mimic the early days of shooters. BOOMA SHOOTAĬoming from a two-man team, Prodeus is all about the look and feel. I haven’t gotten to spend much time with the full release, but I think it’s safe to say that either alone or with friends this game kicks some serious ass. It is releasing day one into Xbox Game Pass on console and PC after years in early access and it is freaking cool. It is a high-octane, non-stop shooter featuring tons of guns, lots of gore, and an incredible aesthetic. Prodeus is booked for release in 2019 for Steam.Prodeus describes itself as pure retro FPS chaos and I couldn’t put it better myself. There is also a chaingun for quickly dispatching waves of enemies simultaneously and a rocket launcher for an explosive no-nonsense approach to the action. The standard pistol seems surprisingly good at knocking chunks of flesh off of opponents, while the shotgun delivers heavy damage at point-blank range. From here it explodes into a wave of violence as foes get dismembered through a volley of punches.Īlong with blood-covered walls and foes being beaten to death, we also get to see a number of the weapons that will be available in-game. The trailer, which can be seen below, opens up with the player stepping out of an elevator as an enemy teleports into his line of vision. Its darkened aesthetic is made even more unsettling by the way that it seems to revel in its own gore. Prodeus is an FPS proudly inspired by the gritty nostalgic titles from the 1990s like Doom, Shadow Warrior and Duke Nukem 3D while using updated technology thanks to Unity. And riding high that wave is a gore-fest known as Prodeus.Īlthough the title's Twitter page has been in action for a full twelve months now, Prodeus' first reveal trailer hit Youtube recently with a bloody splatter showing that the game is not messing around. Whether it's reliving those days gone by through the likes of the upcoming PlayStation Classic or seeing the rise in gorgeous pixel art through new titles such as Mother Russia Bleeds the wave of retro-inspired gaming spreads far and wide. There's no denying that retro gaming is currently hot.
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